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<channel>
	<title>Johann Yamin</title>
	<link>https://johannyamin.com</link>
	<description>Johann Yamin</description>
	<pubDate>Sun, 07 Sep 2025 16:19:34 +0000</pubDate>
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	<item>
		<title>CV</title>
				
		<link>http://johannyamin.com/CV</link>

		<comments></comments>

		<pubDate>Sun, 07 Sep 2025 16:19:34 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
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		<description>Curriculum VitaeHome&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV
</description>
		
		<excerpt>Curriculum VitaeHome&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV</excerpt>

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	<item>
		<title>Slimesonas</title>
				
		<link>http://johannyamin.com/Slimesonas</link>

		<comments></comments>

		<pubDate>Thu, 29 May 2025 04:16:33 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

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		<description>Slimesonas for an unspeakable future
Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV
Slimesonas for an unspeakable future2025Paper cutout collages with augmented reality animation
&#60;img width="6000" height="4000" width_o="6000" height_o="4000" src_o="https://cortex.persona.co/t/original/i/6e17df01ea6e86a7e283305ad84b21a54d84b361e5427d22f600a38dba4d95c7/jojo_DETAILS_IMG_1865.jpg" data-mid="1409046" border="0" /&#62;&#60;img width="6000" height="4000" width_o="6000" height_o="4000" src_o="https://cortex.persona.co/t/original/i/1abfca84fc60f5c3002d3ebaf45470dd158e38064277072d987b4bb34f1b8544/jojo_DETAILS_IMG_1863_.jpg" data-mid="1409052" border="0" data-scale="100"/&#62;&#60;img width="4000" height="6000" width_o="4000" height_o="6000" src_o="https://cortex.persona.co/t/original/i/efb5b88d053d100e6ddd61a75c57370c74149264514fac6629aecc8e18b4d504/jojo_ARTWORK_IMG_1854_.jpg" data-mid="1409051" border="0" data-scale="90"/&#62;
&#60;img width="4000" height="6000" width_o="4000" height_o="6000" src_o="https://cortex.persona.co/t/original/i/a300b04a4efd96ed6f751a2bc5ade6381f36fbacd6fe0d8cfb2cf77959fe4089/jojo_DETAILS_IMG_1866.jpg" data-mid="1409047" border="0" data-scale="90"/&#62;&#60;img width="3951" height="5927" width_o="3951" height_o="5927" src_o="https://cortex.persona.co/t/original/i/53de2d20272da778f913833ec8d4d0d11a050baaf6618cce820fe7d393ecf08f/jojo_DETAILS_IMG_1861.jpg" data-mid="1409048" border="0" data-scale="90"/&#62;&#60;img width="5508" height="3486" width_o="5508" height_o="3486" src_o="https://cortex.persona.co/t/original/i/87d23d2dde34ddef3bc31ba2fb159a7d197a7eff7c9b59aa46e36786150f1fff/Johann-ALL-1.jpeg" data-mid="1409050" border="0" /&#62;
</description>
		
		<excerpt>Slimesonas for an unspeakable future Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV Slimesonas for an...</excerpt>

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	<item>
		<title>Virtual boys</title>
				
		<link>http://johannyamin.com/Virtual-boys</link>

		<comments></comments>

		<pubDate>Sun, 14 Jan 2024 19:06:51 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

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		<description>Virtual boys and a mutual disguise
Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV


					    		
Virtual boys and a mutual disguise2023Video with anaglyph 3D (16:9 format, colour, and stereo sound, 5 min), installation with anaglyph 3D glasses
&#60;img width="2880" height="1620" width_o="2880" height_o="1620" src_o="https://cortex.persona.co/t/original/i/4c549cf91d9016ef71acc9dfc512c438f84d924e73bdc5c21f44af5e9f7c765c/Virtual-boys-1.png" data-mid="1341429" border="0" /&#62;















Virtual
boys and a mutual disguise is a video poem
dedicated to tangential genealogies of virtual reality and failed media.






&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/b6b5aa44529883601392f98405c9c3a1a306aad4ca2057ca8d0fc30e257bdc65/230730-AnotherSpace-0050.jpg" data-mid="1341438" border="0" /&#62;&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/ef1696d6319771d890a77d6979ea0d74875d1a7f26ae5a744887706324d18f2d/230730-AnotherSpace-0092.jpg" data-mid="1341439" border="0" /&#62;
&#60;img width="3024" height="4032" width_o="3024" height_o="4032" src_o="https://cortex.persona.co/t/original/i/1c8a4cb0da6f35c2c0ff5f2405bf5b0e98895700516fb085fe760970a38d3f85/ASBT---9.jpeg" data-mid="1341435" border="0" data-scale="90"/&#62;&#60;img width="3024" height="4032" width_o="3024" height_o="4032" src_o="https://cortex.persona.co/t/original/i/11f29206416b1000264a53a97862d9eecfe46f125251ea122919a356dd2f2f8f/ASBT---22.jpeg" data-mid="1341437" border="0" data-scale="90"/&#62;&#60;img width="2880" height="1620" width_o="2880" height_o="1620" src_o="https://cortex.persona.co/t/original/i/45b141ac3417cdf504e31428867991ecbbee9b45ac3c8f97b7637cbc2dfaa925/Virtual-boys-6.png" data-mid="1341430" border="0" /&#62;&#60;img width="2880" height="1620" width_o="2880" height_o="1620" src_o="https://cortex.persona.co/t/original/i/d7cae380b1464381f6bd78f25cd4aaace8456876d1639b5fbcdef373e89c12dc/Virtual-boys-3.png" data-mid="1341427" border="0" /&#62;

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		<excerpt>Virtual boys and a mutual disguise Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV   					    		 Virtual...</excerpt>

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	<item>
		<title>Spiralscape</title>
				
		<link>http://johannyamin.com/Spiralscape</link>

		<comments></comments>

		<pubDate>Wed, 13 Jul 2022 16:39:12 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

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		<description>Spiralscape VI: Radiant Swarm Universe
Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV


Spiralscape VI: Radiant Swarm Universe2021World exploration game
Made with support from AWKNDAFFR
&#60;img width="1020" height="1022" width_o="1020" height_o="1022" src_o="https://cortex.persona.co/t/original/i/87270f42cdfc1d27d2993f0f9380d8edaf3501fe19e8dc74acb0a566ff6e7616/Spiralscape-VI-still_1.png" data-mid="1208329" border="0" data-scale="90"/&#62;Spiralscape VI: Radiant Swarm Universe is a world of four broken worlds, each congealed from varied skeins of research and notions of gaming under pandemic time. FAIRY GROTTOMOTH GARDENSLIME ARENAPIRATE NEST

Use the four direction keys to stumble around maps, bump into other characters to converse, and find secret areas hidden away.

&#60;img width="1020" height="1022" width_o="1020" height_o="1022" src_o="https://cortex.persona.co/t/original/i/b3cd40030085d4278e5d9b4ca911496686a7a222da1eb7cefb1acaca21711658/Spiralscape-VI-still_2.png" data-mid="1208330" border="0" data-scale="90"/&#62;
&#60;img width="1020" height="1022" width_o="1020" height_o="1022" src_o="https://cortex.persona.co/t/original/i/8b7f4b665a02e7eddd4e97529a3033a68ac1ed865cc1b243b71af90f38c1e211/Spiralscape-VI-still_3.png" data-mid="1208331" border="0" data-scale="90"/&#62;</description>
		
		<excerpt>Spiralscape VI: Radiant Swarm Universe Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV   Spiralscape VI:...</excerpt>

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	<item>
		<title>Fantasy Slime Net Cafe</title>
				
		<link>http://johannyamin.com/Fantasy-Slime-Net-Cafe</link>

		<comments></comments>

		<pubDate>Wed, 13 Jul 2022 11:30:26 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

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		<description> Fantasy Slime Net CaféHome&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV


Fantasy Slime Net Café2021–22Video games, texts, essay, 3D hologram fan with video and found footage, installation with video, fake flowers and vines, gaming memorabilia, and toys

&#60;img width="3910" height="2608" width_o="3910" height_o="2608" src_o="https://cortex.persona.co/t/original/i/76a86955c677f7edb97a40602a5f03a5044606e1a815338b77d9724cc9823796/1_Fantasy-Slime-Net-Cafe.jpg" data-mid="1208320" border="0" /&#62;
“The viscous appears as a liquid seen in a nightmare, all of whose properties might rise up as a sort of life and turn against me... In the apprehension of the viscous—a sticky, compromising, and unbalanced substance—there is something like the haunting memory of a metamorphosis. [...] The horror of the viscous is the horror that time will become viscous, that facticity will progress continuously and imperceptibly...”— Jean-Paul Sartre¹


An overgrown internet café for short games with bad graphics. Two games are available for play:&#38;nbsp;a hypertext fiction and a world exploration game, both created on simple engines. Alongside are propositions for game studies texts, from the tenuous to the immediately relevant, spanning books and essays on postcolonial histories of sport, interceptive game-making, and ecological history. Fantasy Slime Net Café is an ideal space for meditations on slime and its properties—as an abberant fluid and a common monster in the bestiaries of video games. In the Southeast Asian server of the South Korean online game, MapleStory, in-universe towns directly based on Singapore and Malaysia are inexplicably overrun by creatures composed of black slime. One wonders about the petrohorrors and myths emulsified within their squishy bodies... 
Outside the net café, a makeshift arcade set-up glows.
Fantasy Slime Net Café assembles a bundle of works for Present Realms at the Singapore Art Museum, a group presentation of ongoing projects to mark the conclusion of the pilot SAM Residency programme. Also produced was an essay threading through ideas explored during the residency.


Additional 3D graphics by Krystal Y.

1. Jean-Paul Sartre, L’être et le néant: Essai d’ontologie phénoménologique (Paris: Gallimard, 1943), 698–703. Translation by Jean Marie Todd, as quoted in Georges Didi-Huberman, “Viscosities and Survivals: Art History Put to the Test by the Material”.



&#60;img width="3024" height="4032" width_o="3024" height_o="4032" src_o="https://cortex.persona.co/t/original/i/369d67ad507663481536e4ccc23bd8e7b7a8fccabe52774ae100eb329add546d/2_Fantasy-Slime-Net-Cafe.jpg" data-mid="1208321" border="0" data-scale="90"/&#62;
&#60;img width="2668" height="4000" width_o="2668" height_o="4000" src_o="https://cortex.persona.co/t/original/i/bb49ab2f78ae64db558f735eb435c38a025c822c03c5d1ef870ece41b6fb2499/3_Fantasy-Slime-Net-Cafe.jpeg" data-mid="1208324" border="0" data-scale="90"/&#62;&#60;img width="3974" height="2980" width_o="3974" height_o="2980" src_o="https://cortex.persona.co/t/original/i/4525a35eb2529c6962542b3913426ca921df4e031556c7e80932c9fa2f2e3ebe/8_Fantasy-Slime-Net-Cafe.jpg" data-mid="1209302" border="0" /&#62;
&#60;img width="4000" height="2668" width_o="4000" height_o="2668" src_o="https://cortex.persona.co/t/original/i/8b595f5ed36d710a3384c28261272876ef2ecc011de6cc3b6fe9b912fb705cfe/4_Fantasy-Slime-Net-Cafe.jpg" data-mid="1208325" border="0" /&#62;
&#60;img width="2300" height="3449" width_o="2300" height_o="3449" src_o="https://cortex.persona.co/t/original/i/a3987231a246e170bbcbb070315899e4942f97deb00ae9b572ff665e555c9372/5_Fantasy-Slime-Net-Cafe.jpg" data-mid="1208326" border="0" data-scale="90"/&#62;&#60;img width="3024" height="4032" width_o="3024" height_o="4032" src_o="https://cortex.persona.co/t/original/i/9a7344d0583b3dbff1871e77e32a15d162aadd46ca87ee403f1e607047bc75bd/6_Fantasy-Slime-Net-Cafe.jpg" data-mid="1208327" border="0" data-scale="90"/&#62;&#60;img width="3952" height="2636" width_o="3952" height_o="2636" src_o="https://cortex.persona.co/t/original/i/321fd599671bc06375fee11f9b57336d83894b50e9df759454a14e5a57cd28a9/9_Fantasy-Slime-Net-Cafe.jpg" data-mid="1209303" border="0" /&#62;
&#60;img width="3830" height="2555" width_o="3830" height_o="2555" src_o="https://cortex.persona.co/t/original/i/ce8511c48d8deb0336127e824da9ab56537ce6c770d4d7b3753551855e54651d/7_Fantasy-Slime-Net-Cafe.jpg" data-mid="1208328" border="0" /&#62;
Photos by Singapore Art Museum</description>
		
		<excerpt>Fantasy Slime Net CaféHome&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV   Fantasy Slime Net...</excerpt>

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	<item>
		<title>Jimmy Ong Interview</title>
				
		<link>http://johannyamin.com/Jimmy-Ong-Interview</link>

		<comments></comments>

		<pubDate>Tue, 20 Jul 2021 05:28:16 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

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		<description>Interview with Jimmy Ong: On the Shoebox CollectionHome&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV



Interview with Jimmy Ong: On the Shoebox Collection2018–19
Video (16:9 format, colour, and stereo sound, 1h 15min)

Interview conducted by Kwok Jia Yang on December 5, 2018&#38;nbsp; Shot and edited by Johann YaminPresented as part of the NUS Museum prep-room project, Visual Notes: Actions and Imaginings (2019–21) with Jimmy Ong

&#60;img width="2880" height="1616" width_o="2880" height_o="1616" src_o="https://cortex.persona.co/t/original/i/c1fd7ce3ca906d54239ffca99c7b96ae3594c094b47aa76fb212e353cfd7c7a9/Screenshot-2021-07-20-at-12.03.47-PM.png" data-mid="1106806" border="0" /&#62;
&#60;img width="2880" height="1616" width_o="2880" height_o="1616" src_o="https://cortex.persona.co/t/original/i/4b29b5f18379c86d564ed5186d3f7ecd10fd45bd2859be7c60a2a184f9cc0035/Screenshot-2021-07-20-at-12.05.05-PM.png" data-mid="1106807" border="0" /&#62;&#60;img width="2880" height="1616" width_o="2880" height_o="1616" src_o="https://cortex.persona.co/t/original/i/a00ba8806ec64727cb94b8b05e8a46d3d601bb7f97d0ea737f233cad58f72225/Screenshot-2021-07-20-at-1.37.00-PM.png" data-mid="1106808" border="0" /&#62;
</description>
		
		<excerpt>Interview with Jimmy Ong: On the Shoebox CollectionHome&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV   ...</excerpt>

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	<item>
		<title>OuterIslands Online</title>
				
		<link>http://johannyamin.com/OuterIslands-Online</link>

		<comments></comments>

		<pubDate>Wed, 02 Jun 2021 13:42:51 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">406562</guid>

		<description>OuterIslands Online
Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV


OuterIslands Online2020, 2023Livestream of&#38;nbsp;MapleStory (Southeast Asian server)
&#60;img width="1200" height="600" width_o="1200" height_o="600" src_o="https://cortex.persona.co/t/original/i/31d447c70960cd05ea5443fa0ce6a0ed87fc8930dd1cb26ed82c62060bd0f383/outer-islands.gif" data-mid="1094260" border="0" /&#62;OuterIslands Online is a livestreamed digital tour of the Singapore and Malaysia-themed locations in the online game MapleStory, specifically from its Southeast Asian server.

The South Korean online game MapleStory (2003–present) holds a multitude of worlds within worlds. While its 2D pixel art, time-consuming gameplay, and anime-inspired graphics are now gazed upon with nostalgia, the videogame still embodies realms of role-playing fantasy, digital kinship, and flows of currency — virtual and otherwise — for many millennial youth growing up in the 2000s. Launched in 2005, MapleStory’s Southeast Asian server (known as MapleSEA) features Singapore and Malaysia-themed locations populated by black slime enemies.

Yamin’s exploration of MapleSEA, OuterIslands Online, borrows its name from the shifting meaning of the term Nusantara. Through the question of a “Southeast Asian” online game server that excludes most other Southeast Asian territories, the livestream considers the dissolution of essentialist ideas about Southeast Asia as regional construct. OuterIslands Online complicates static regional boundaries by inhabiting the sticky viscosities of digital worlds as realms for alternate imaginations of place and time.July 2023 live event for Another Space: Beta Test
&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/66bdae9917f23b16e47c1bc22a86c96fd734336d77116073de7c98cfe2f0a57f/230730-AnotherSpace-0104.jpg" data-mid="1341448" border="0" /&#62;&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/5aee2e096f6cafc12c458b8cd441536fc8a7b2a607ce9f0774f5341976897bd8/230730-AnotherSpace-0103.jpg" data-mid="1341443" border="0" /&#62;&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/92fa03e3b66b753e5fc14ae6e3151b95d3d9dd78ca23dfb9956f9b2875a4e6bb/230730-AnotherSpace-0123.jpg" data-mid="1341444" border="0" /&#62;&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/762d6ef472625f0ccf357a5347773743e5163779afa0a09402a2d11bc1495963/230730-AnotherSpace-0107.jpg" data-mid="1341441" border="0" /&#62;&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/ad5ce2d8a25bbeb0b82fc16abcde7cd170ec5e455eabe7b432ef77de930d037f/230730-AnotherSpace-0117.jpg" data-mid="1341442" border="0" /&#62;&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/cf7edb4c2284b4712bf7b6f7f32902eb8113240a9ad14055a1c76c64e37afc68/230730-AnotherSpace-0124.jpg" data-mid="1341447" border="0" /&#62;&#60;img width="3000" height="2000" width_o="3000" height_o="2000" src_o="https://cortex.persona.co/t/original/i/8330ace84852d03c2163706e72038c73449a9d765f3d6e3147c9ae561e3f0fed/230730-AnotherSpace-0108.jpg" data-mid="1341445" border="0" /&#62;

March 2023 livestream for Open Systems Broadcasts, Singapore Art Museum


&#60;img width="2880" height="1619" width_o="2880" height_o="1619" src_o="https://cortex.persona.co/t/original/i/65f7a62e640f3f83d9a9928429fe999b20949eb14d84cc33d27ce43627f4e89b/3_Johann-Yamin--OuterIslands-Online--2023--Livestream-of-MapleStory-Southeast-Asian-server.-Still-courtesy-the-artist.png" data-mid="1341449" border="0" /&#62;

August 2020 livestream for Pulau Something


&#60;img width="2880" height="1616" width_o="2880" height_o="1616" src_o="https://cortex.persona.co/t/original/i/1a859b61384a5dd6bf9ac8e7855b0e7676df69cd9b3cfa8611a9963d08b8b42f/4_MapleStory-Singapore-Malaysia-portal.png" data-mid="1094255" border="0" /&#62;
&#60;img width="2880" height="1622" width_o="2880" height_o="1622" src_o="https://cortex.persona.co/t/original/i/895e081f7bb554e3a13f8d524bd101edc8716b8fc695bb892221045cc6d1fcd8/OuterIslands-Online-Still-19.png" data-mid="1094256" border="0" /&#62;&#60;img width="2880" height="1622" width_o="2880" height_o="1622" src_o="https://cortex.persona.co/t/original/i/cefd4c1d096d596685c4bf599ecfd02a3c6065c49b7bb77151454e18a53eede5/OuterIslands-Online-Still-25.png" data-mid="1094259" border="0" /&#62;&#60;img width="2880" height="1622" width_o="2880" height_o="1622" src_o="https://cortex.persona.co/t/original/i/135c6d825b4e2db1a56d289b6c0506574825b681f09bb5a4f03fa182219dd7df/OuterIslands-Online-Still-15.png" data-mid="1094257" border="0" /&#62;
</description>
		
		<excerpt>OuterIslands Online Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV   OuterIslands Online2020,...</excerpt>

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	<item>
		<title>Viscous Fairy Grottoes</title>
				
		<link>http://johannyamin.com/Viscous-Fairy-Grottoes</link>

		<comments></comments>

		<pubDate>Tue, 25 May 2021 04:11:49 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">406044</guid>

		<description>Viscous Fairy Grottoes: Arcades Project
Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV


Viscous Fairy Grottoes: Arcades Project12 Dec 2020–17 Jan 2021An alternate reality gameworld across digital .space and the physical space of soft/WALL/studsWith artist-gamemasters Chong Lii and Niklas Büscher, Xafiér Yap, Gigi Koh and Aneesha Shetty, Johann Yamin, and Shawn Chua

ℑ𝔫 𝔱𝔥𝔢 𝔟𝔢𝔤𝔦𝔫𝔫𝔦𝔫𝔤, 𝔱𝔥𝔢𝔯𝔢 𝔴𝔞𝔰 𝖘𝖑𝖎𝖒𝖊. All things were part of their nonhuman viscosities, and without them was not anything in form or being. When the Physarocene drew to its end, the slime retreated into hiding, unaccustomed to emerging lifeforms and logics. Bursting asunder from their total, oozing expanse of a body, they scattered themselves within the hearts of newly-formed worlds. There, they congealed into deep slumber, artificing elaborate dream sensoriums that would lie within cyphered datastreams.

In the year 20XX, the worlds had begun their eversion under the noxious airborne event. Their saturated hearts pooled together in singular, instrumental form, mired in a primordial soup of extracted crystal, coltan, and silver. Within this liquid metal fluid, strange orbs blossomed into being, revealing the existence of several dreaming worlds: Of viscous fairy grottoes long lying dormant…🧫🧫🧫
Viscous Fairy Grottoes: Arcades Project is an alternate reality gameworld with artists as gamemasters, where ludic infrastructures (dys)function as platforms for gamic actions. Distending notions of the game, it runs on indeterminate goals, poor graphics, and bad gameplay, where objects glitch through walls or players use cheatcodes to progress. It is a lascivious intermix of pirate acts, queered avatar creation, multiplayer countervisualities, and invocations of dream-seeing worlds. Extending across online slimescapes and physical extrusions at soft/WALL/studs, Arcades envisions gaming as method of organising: As playable nationalisms proliferate, instances of resistance refract through gameful worldbuilding across online spheres, alongside recent pivots toward simulation gaming for community and comfort under pandemic time.

Taking facetiously from Walter Benjamin’s unfinished magnum opus, The Arcades Project, this gameworld corrupts Benjamin’s readings of the 19th century shopping arcade as site of capitalist modernity for Europe, described as “fairy grottoes” radiating across Paris. Instead, interest lies in the site of the video game arcade, sprouting across East and Southeast Asia from the 1970s and 80s. With gaming arcades banned in Singapore from 1983 until the early 90s as a corruptive influence and symbol of Western decadence, the video game serves as a surface of discursive tension, an active mechanism, a corrupted save file lying in wait. Co-locating media archaeologies, digital folklore, and notions of contemporary agency for players and non-players alike, Arcades burrows through rabbit holes, opening up glitchy fairy portals to broken, oozing worlds.



&#60;img width="5675" height="3783" width_o="5675" height_o="3783" src_o="https://cortex.persona.co/t/original/i/f5e45371cc430fe81857182428371db522180fce6afd38d508d28023104b916a/03_IMG_6239_edit.jpg" data-mid="1091536" border="0" /&#62;&#60;img width="6000" height="4000" width_o="6000" height_o="4000" src_o="https://cortex.persona.co/t/original/i/0e4171464867f2fbadd45f28013a2b745c8d14496524cea654d8b3be278750a2/08_IMG_6283_edit.jpg" data-mid="1091540" border="0" /&#62;
&#60;img width="5898" height="3932" width_o="5898" height_o="3932" src_o="https://cortex.persona.co/t/original/i/4ec94e4a90654c274e7f22b697eed796a3249fe1cd3c44c6bb6bc0ea1ee185d9/04_IMG_6273_edit.jpg" data-mid="1091537" border="0" /&#62;
&#60;img width="2400" height="1600" width_o="2400" height_o="1600" src_o="https://cortex.persona.co/t/original/i/689764381374472589cb0a33a2e825a4f76bfc877db51cd2f4bc9ceef525fe84/02_IMG_7397e2400.jpg" data-mid="1091538" border="0" /&#62;&#60;img width="2400" height="1600" width_o="2400" height_o="1600" src_o="https://cortex.persona.co/t/original/i/819f18cdaa21aef1d98fe7d87f0bc8fe465b870e0e67b275a802d4ac81fc6f09/IMG_7387e2400.jpeg" data-mid="1091539" border="0" /&#62;
Photos by Godwin Koay and Johann Yamin</description>
		
		<excerpt>Viscous Fairy Grottoes: Arcades Project Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV   Viscous Fairy...</excerpt>

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	<item>
		<title>eSports, Angels, and Other Tomodachi</title>
				
		<link>http://johannyamin.com/eSports-Angels-and-Other-Tomodachi</link>

		<comments></comments>

		<pubDate>Tue, 25 May 2021 04:02:02 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">406043</guid>

		<description>eSports, Angels, and Other Tododachi
Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV


eSports, Angels, and Other Tomodachi2020–21Installation with video (1-channel, 3:4 format, colour, and stereo sound, 13 min 49 s), game consoles, gaming memorabilia, and toys
&#60;img width="3567" height="5350" width_o="3567" height_o="5350" src_o="https://cortex.persona.co/t/original/i/8046fa8f69dd5e0e21a4b826a4cf00493141153d9ceeafd291a61f1f12a3c471/09_IMG_6340_edit.jpeg" data-mid="1091530" border="0" data-scale="90"/&#62;
Assembling pirated sequences of text and footage, eSports, Angels, and Other Tomodachi portals across worlds of contemporary gaming, late capitalism, and millennial nostalgia. Videos of games and franchises introduced from the 1990s to the 2000s such as MapleStory, Kingdom Hearts, and Touhou Project intermix with other recent international recapitulations of gaming, which unfurl as spectacle and competitive sport. Here, contemporary gaming is enmeshed within global currents of popular culture, whether manifesting as memetic fan-made anime music videos, orchestral covers of game soundtracks, or augmented reality performances by K-pop girl groups boasting game characters for its members. Observing the institutionalisation of eSports for sporting events in Southeast Asia and beyond, these playable nationalisms are posited to operate in discursive tension with broader histories of Pan-Asian sports. With gaming and competition enabled by infrastructural networks developed alongside processes of colonialism, the work fixates upon the figure of the angel—the divine messenger; a benevolent tomodachi—and draws connections to the role of Christian missionaries in proliferating amateur sport in Asia in the 20th century.
Presented on a homebrew ‘arcade’ set-up with cathode ray tube television perched on its side, the work operates with a recognition of the playful resourcefulness of emergent communities, while contending with the seemingly unceasing ability for capitalism and political institutions to co-opt play and all other facets of life.&#60;img width="2400" height="1600" width_o="2400" height_o="1600" src_o="https://cortex.persona.co/t/original/i/e852b46904997afbda240f3df7f25af23ef0372363afb911c7523d1b55210519/IMG_7387e2400.jpeg" data-mid="1091531" border="0" /&#62;

&#60;img width="6000" height="4000" width_o="6000" height_o="4000" src_o="https://cortex.persona.co/t/original/i/39d4c4c45ad4189073351ea519983877c582ed43ec75bee1bad00192deb04a7c/13_Shelf_IMG_6440_edit.jpeg" data-mid="1091532" border="0" /&#62;
&#60;img width="3744" height="5616" width_o="3744" height_o="5616" src_o="https://cortex.persona.co/t/original/i/501e3f8f956e474e69a5d9d1c3ee55b855e3a859700dc47942142e60dd6bf93d/Poster_IMG_6439_edit.jpg" data-mid="1091533" border="0" data-scale="90"/&#62;
&#60;img width="4000" height="6000" width_o="4000" height_o="6000" src_o="https://cortex.persona.co/t/original/i/ac0f480121273bf04ba62a7f9649c67853fbfb6bdbfd6dba930b8cebffa200a9/IMG_6371.JPG" data-mid="1091535" border="0" data-scale="90"/&#62;Photos by Godwin Koay and Johann Yamin
</description>
		
		<excerpt>eSports, Angels, and Other Tododachi Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV   eSports, Angels,...</excerpt>

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	<item>
		<title>Cybwar (Divergent tributaries)</title>
				
		<link>http://johannyamin.com/Cybwar-Divergent-tributaries</link>

		<comments></comments>

		<pubDate>Sun, 26 Apr 2020 07:27:48 +0000</pubDate>

		<dc:creator>Johann Yamin</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">364716</guid>

		<description>Cybwar (Divergent tributaries)Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV



Cybwar (Divergent tributaries)2019
Video (4:3 format, colour, and stereo sound, 4 min 52 s), part of an installation

&#60;img width="1500" height="1121" width_o="1500" height_o="1121" src_o="https://cortex.persona.co/t/original/i/41ac2712e3c6b1ce821e477d9d4180fae946df2e3f048b3e2b4c5ccfbeec0bcc/1_Cybwar-Divergent-tributaries.png" data-mid="907557" border="0" /&#62;&#60;img width="2134" height="1600" width_o="2134" height_o="1600" src_o="https://cortex.persona.co/t/original/i/e3e6a25311cb5cbf0af3d27e3db8cf754a7f484365fa81753a2c5bdc8a13c3a3/2_Cybwar-Divergent-tributaries.png" data-mid="907556" border="0" /&#62;
&#60;img width="2134" height="1600" width_o="2134" height_o="1600" src_o="https://cortex.persona.co/t/original/i/5fafd9a395514aad6c07e4ba57ee3ddf112d5efd562de6d1835004fcf4da4843/3_Cybwar-Divergent-tributaries.png" data-mid="907555" border="0" /&#62;&#60;img width="2134" height="1600" width_o="2134" height_o="1600" src_o="https://cortex.persona.co/t/original/i/e2d23c73a81c55db0a185d5d2bb44370b4491549f1180c484d20e0556fcd4664/5_Cybwar-Divergent-tributaries.png" data-mid="907559" border="0" /&#62;&#60;img width="2134" height="1600" width_o="2134" height_o="1600" src_o="https://cortex.persona.co/t/original/i/66590a021a607e406c719b1ac8dafabf1272b7931686c532d7366c47fb196e95/4_Cybwar-Divergent-tributaries.png" data-mid="907558" border="0" /&#62;
</description>
		
		<excerpt>Cybwar (Divergent tributaries)Home&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; Projects&#38;nbsp; &#38;nbsp; &#124;&#38;nbsp; &#38;nbsp; About &#38;nbsp;&#38;nbsp; &#124; &#38;nbsp;&#38;nbsp; CV    Cybwar (Divergent...</excerpt>

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